#pragma once
#include "actor.h"

class Mesh;
class Material;

class Entity :	public Actor
{
public:
	Entity(void);
	virtual ~Entity(void);
	virtual void draw(RenderSystem* rs);
	bool loadFromXFile(const String & filename,RenderSystem* rs);
	void setMaterial(Material * mtrl);
protected:
	Mesh * mMesh;
	Material * mMaterial;
};
